#include "PreCompiled.h"
#include "EntityTextureProperty.h"

EntityTextureProperty::EntityTextureProperty(const char* name)
:EntityProperty(name)
{
}

EntityTextureProperty::~EntityTextureProperty(void)
{
}


void EntityTextureProperty::setProperty()
{
// 	for(std::vector<EntityProperty*>::iterator it = _list.begin(); it != _list.end(); it++)
// 	{
// 		(*it)->setProperty();
// 	}
}

void EntityTextureProperty::addProperty(EntityProperty* pro)
{

}
